Ash - Ash Tree
Rowan - Rowan Tree
Hudson - River
Reed
I don't want something too farfetched, but is also somewhat known. Rowan doesn't seem too bad - or Hudson - it sounds very spacey.
On to my finished piece. It took me longer than expected and I wish I could have done more. To explain the piece and what I am trying to convey through it:
He's a somewhat lonely man. Often escaping as a child to get away from life and it's problems in which he was trapped. He was raised around a lake and was therefore quite in touch with nature. The ultimate escapism was when he became an astronaut.
-I gave the character down turned goggles and head to signify his sadness.
-The use of an earthy palette of colours to highlight that fact he is in touch with nature/fighting for the pro-life robots.
- Cool background to compliment the earthy colours
- I made him slightly hunched to show he's no brash hero who thinks he can take on this challenge. This is also the reason the gun arm was pointing down. He doesn't want conflict if he can avoid it, thus his arm is pointing down rather than up.
The steampunk style didn't go as well as I wanted it too. I knew it wasn't going to be full steampunk but I am reasonably happy with what turned out. If I have it my way I would probably have done more colour tests before painting the character. But the rusty look on the metal helps to show the the materials are more natural and haphazard.
Edit: I got criticized on a number of aspects regarding the characters appearance. I was asked to think about whether why he has clothes when the robots only have low level life and therefore clothes don't make sense. The leather and green overalls could have come from the crashed ship. I responded by saying they could be under overalls for a suit. The game is set slightly in the future and what he wears in his ship is unknown to some degree.
I also got asked whether his skin/ breathing would be a problem since the planet is different. My answer to that is that it isn't much different. Hence why life is beginning to form. I could have went with design two in which he has a full helmet or breathing apparatus, but that would be detrimental to characterization.
Another aspect criticized was what each part of his armor would actually do. A lot of the Steampunk/industrial style is such that you don't really know when you look at it. As long as it looks to have a purpose that's fine. This having been said, His boots have a punp gas container on the back to help walk, since they quite big, but also to add for gameplay purposes e.g jumping higher (double jump). The arm cannon is fairly self explanatory a dial for pressure and a wheel to turn to shoot the device. It is connected through a pipe to his shoulder piece that in turn connects to his backpack powering it. The shoulder piece acts as armor to some extent. The cog device could be a way of gaing energy through wind power, with the device being spun to sustain power.
These are criticisms that can be rectified by the story, rather than them being things I will need to completely overhaul. Nonetheless they where good to consider.



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