Character Design Project
Sunday, 13 May 2012
Final post
The project is nearing an end. I unfortunately didn't have time to do character sheets or face studies because I chose to focus on a well rendered final character paintings. My characters took me a while to fully complete. I managed to get a character painted in an environment but only one, due to time. I could have worked quicker but It would have been detrimental to the quality. Nonetheless, I feel i have a reasonable amount of work and all three characters where completed.
Saturday, 12 May 2012
Boss Lineart and Painting
Not sure what I would call him. He's like Hydra but that's a bit too typical.
The linart is quite rough, and in terms of what makes sense with the pieces and details, it's a bit all over the place. I don't have time to make things make sense, and I feel I have strayed a bit too far away from that steampunk style. Then again, they are the pro-tech robots which would looks more advanced and intense.
The linart is quite rough, and in terms of what makes sense with the pieces and details, it's a bit all over the place. I don't have time to make things make sense, and I feel I have strayed a bit too far away from that steampunk style. Then again, they are the pro-tech robots which would looks more advanced and intense.
Friday, 11 May 2012
Boss update
When I got feedback on my boss ideas the Hyrda like boss seemed to be popular. I started to draw it out really for painting and got told his feet needed to look more vicious. they looked a little tame.
I changed the whole leg and made it taller. It looks so much better. I can't believe I didn't see how bad it looked with short stumpy legs. It doesn't look intimidating with small legs. Looked like an egg. But now it looks Boss!
It was a wise idea to have each head serve a different purpose. I thought about what the character would be. What purpose would it serve? I decided that each head could be a different construction object. For example, drills, cranes and shovels. It would make sense that with the long neck it could reach down and unearth the primitive life in the ground - destroying it. It would aslo work in terms of a boss battle.
Lineart will be posted soon.
I changed the whole leg and made it taller. It looks so much better. I can't believe I didn't see how bad it looked with short stumpy legs. It doesn't look intimidating with small legs. Looked like an egg. But now it looks Boss!
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| Less Egg like look and spring like form. Ready to pounce! |
It was a wise idea to have each head serve a different purpose. I thought about what the character would be. What purpose would it serve? I decided that each head could be a different construction object. For example, drills, cranes and shovels. It would make sense that with the long neck it could reach down and unearth the primitive life in the ground - destroying it. It would aslo work in terms of a boss battle.
Lineart will be posted soon.
Wednesday, 9 May 2012
Monday, 7 May 2012
Boss Initial Concepts
Creating the boss is tough. He needs to have a similar but more advanced style to the regular robots and also needs to be less humanoid, since they are against life. One thumbnail was chosen for it's scorpion like tail. I really didn't know what i was going to do with it, but as it turns out it has adapted into a more vicious version. On to the next three variations of a different thumbnail, then I will work the boss in more detail.
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