Sunday, 13 May 2012

He's Massive!


Final post

The project is nearing an end. I unfortunately didn't have time to do character sheets or face studies because I chose to focus on a well rendered final character paintings. My characters took me a while to fully complete. I managed to get a character painted in an environment but only one, due to time. I could have worked quicker but It would have been detrimental to the quality. Nonetheless, I feel i have a reasonable amount of work and all three characters where completed.

Saturday, 12 May 2012

Boss Lineart and Painting

Not sure what I would call him. He's like Hydra but that's a bit too typical.

The linart is quite rough, and in terms of what makes sense with the pieces and details, it's a bit all over the place. I don't have time to make things make sense, and I feel I have strayed a bit too far away from that steampunk style. Then again, they are the pro-tech robots which would looks more advanced and intense.



Friday, 11 May 2012

Boss update

When I got feedback on my boss ideas the Hyrda like boss seemed to be popular. I started to draw it out really for painting and got told his feet needed to look more vicious. they looked a little tame.

I changed the whole leg and made it taller. It looks so much better. I can't believe I didn't see how bad it looked with short stumpy legs. It doesn't look intimidating with small legs. Looked like an egg. But now it looks Boss!

Less Egg like look and spring like form. Ready to pounce!


It was a wise idea to have each head serve a different purpose. I thought about what the character would be. What purpose would it serve? I decided that each head could be a different construction object. For example, drills, cranes and shovels. It would make sense that with the long neck it could reach down and unearth the primitive life in the ground - destroying it. It would aslo work in terms of a boss battle.

Lineart will be posted soon.

Monday, 7 May 2012

Boss Initial Concepts

Creating the boss is tough. He needs to have a similar but more advanced style to the regular robots and also needs to be less humanoid, since they are against life. One thumbnail was chosen for it's scorpion like tail. I really didn't know what i was going to do with it, but as it turns out it has adapted into a more vicious version. On to the next three variations of a different thumbnail, then I will work the boss in more detail.




Final Design of Ray

This is the final concept of Ray. May change/ render up a few things though.